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I'm newbie in Blender. For do practice I found technical part drawing.enter image description here

I need a bevel with 25mm radius. In the bevel menu there are options offset, width, depth and percent. I tried different options but I couldn't it properly.

enter image description here

How can I draw this bevel?

The other question is I changed my units to mm. But in the bevel menu If I entered 25mm the result bevel is big so I entered 0.25mm. Is this a problem with unit conversion?

Edit Simply I try to this

enter image description here

I just want to do this If it is possible

enter image description here

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  • $\begingroup$ Dear @lemon, I examined the link you gave. But I think my problem is different from that. $\endgroup$ – BK52 Jan 1 at 12:18
  • $\begingroup$ I want to draw a bevel with 25mm radius. I don't have a problem with scale. My main object is constant. In the SolidWorks that was so simple. $\endgroup$ – BK52 Jan 1 at 12:19
  • $\begingroup$ Is it possible with bevel or should I draw a cylinder and subtract it from a rectangle with a boolean modifier? $\endgroup$ – BK52 Jan 1 at 12:21
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    $\begingroup$ You should not apply to scale, you should apply the scale $\endgroup$ – Crantisz Jan 1 at 13:21
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    $\begingroup$ as it has been said, you need to apply the scale (Ctrl A) $\endgroup$ – moonboots Jan 1 at 13:32
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Here I have couple objects with different scale, that share the same object data. It seems that objects are different, but whey are the same, and bevel operation proceeds on the objects same way, in object scale coordinates.

enter image description here

But what if I want to do an operation at world scale?

In the case, I shall apply the scale Ctrl+A -> Scale, so that it will not affect the coordinates.

enter image description here

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