I have been trying to make a material similar to the one in the following photo but didn't get any result that was close enough.

enter image description here

I tried using a combination of the glass shader and translucent shader but it didn't give a believable result. Anyone has any idea how could I make this procedurally?


1 Answer 1


If you're just looking for the frosted glass effect, try something like this. Basically it's just a high transmission value (for transparency/translucency) and a mid-level(ish) roughness (to make it more opaque - "frosted"). I added a bit of subsurface as well, but it's probably not needed. The "Bump Map" setup is optional too, but I just wanted to give some "micro-bumps" on the surface:


If you want more transparency (see through it more), you can try this setup. You can control the "frostiness" and transparency/translucency using the IOR of both the Fresnel and the Refraction BSDF, as well as changing the Roughness on the Glass BSDF.


  • $\begingroup$ I'm trying to give it a much more translucent look though, I can't seem to get that right, simply increasing transmission doesn't help. $\endgroup$ Dec 31, 2020 at 17:00
  • $\begingroup$ What do you mean by more translucent? Do you want to be able to see through it more, or less? $\endgroup$ Dec 31, 2020 at 17:02
  • $\begingroup$ Yes pretty much $\endgroup$ Dec 31, 2020 at 17:04
  • $\begingroup$ Which one, more, or less? $\endgroup$ Dec 31, 2020 at 17:08
  • $\begingroup$ Oh I misunderstood that, I want to be able to see through it more. $\endgroup$ Dec 31, 2020 at 17:09

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