2
$\begingroup$

I have been trying to make a material similar to the one in the following photo but didn't get any result that was close enough.

enter image description here

I tried using a combination of the glass shader and translucent shader but it didn't give a believable result. Anyone has any idea how could I make this procedurally?

$\endgroup$

1 Answer 1

6
$\begingroup$

If you're just looking for the frosted glass effect, try something like this. Basically it's just a high transmission value (for transparency/translucency) and a mid-level(ish) roughness (to make it more opaque - "frosted"). I added a bit of subsurface as well, but it's probably not needed. The "Bump Map" setup is optional too, but I just wanted to give some "micro-bumps" on the surface:

RoughGlass

If you want more transparency (see through it more), you can try this setup. You can control the "frostiness" and transparency/translucency using the IOR of both the Fresnel and the Refraction BSDF, as well as changing the Roughness on the Glass BSDF.

Ball2

$\endgroup$
6
  • $\begingroup$ I'm trying to give it a much more translucent look though, I can't seem to get that right, simply increasing transmission doesn't help. $\endgroup$ Dec 31, 2020 at 17:00
  • $\begingroup$ What do you mean by more translucent? Do you want to be able to see through it more, or less? $\endgroup$ Dec 31, 2020 at 17:02
  • $\begingroup$ Yes pretty much $\endgroup$ Dec 31, 2020 at 17:04
  • $\begingroup$ Which one, more, or less? $\endgroup$ Dec 31, 2020 at 17:08
  • $\begingroup$ Oh I misunderstood that, I want to be able to see through it more. $\endgroup$ Dec 31, 2020 at 17:09

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.