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I'm trying to procedurally texture some future tech. It has small squares that seem random. I envision making a noise texture pixelated, and then animating the pixilations to move over a cube object, looking very futuristic.

Ideally, I'd layer many pixelation colors over one another so the squares are like a kaleidoscope fading in and out.

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3 Answers 3

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Just to add to @Allen's answer.
If you also want the borders, just add a brick texture into the setup

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  • $\begingroup$ AHHHH! I KNEW THE COMMUNITY WOULD COME THROUGH. thanks! this is perfect! if you want to see the alien stuff I'm doing check out my twitter. @andersonatlas $\endgroup$ Dec 31, 2020 at 15:53
  • $\begingroup$ Happy to help :). Good luck with your project :). $\endgroup$ Dec 31, 2020 at 21:00
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If you take a Voronoi Texture's Randomness parameter all the way to 0 it generates squares like you want.

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You can take the Color output into a Noise Texture like you suspected and generate lots of different outputs. What I did here was put a Color Ramp on the other side set to Constant to isolate groups of these squares to use as a mask for whatever you want.

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But you can imagine animating some of these values and generating any number of visualizations.

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Blender Material Haki

The secret is in discrete of UV coordinates. Example on the picture.

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    $\begingroup$ oh this looks like a nice way to make digital camo :)) $\endgroup$ Mar 15, 2022 at 12:01

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