I have a scene with quite a bit of complexity with 24 particle systems running in it and ranging from around 4000 - 23000 particles each. Blender crashes while baking the dynamics. It stops responding when I bake the particle system individually. I tried rendering without baking from frame one. The render crashed around frame 2500 frames (Total animation is 5120 frames). Can anyone please tell a workaround. Im in a bit of time crunch.
Here is the wetransfer link to the file https://we.tl/t-EeRiVw0Qui