I need to change some animal meshes from UE 4.25 and put them back in there. The problem I have is that Armature gets deformed and scaled when importing (see screenshots) enter image description here

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I figured out for to fix the bone rotation issue. But what I am left with is still messed up: scale is wrong and bone positions too, just compare left and right legs. What do I do to fix this? My current import setting are the same as default with "Automatic Bone Orientation" turned on.

Also! I need to be able to get these meshes back into Unreal and put them back on the original Skeleton to use the original animation. How do I do that? No matter what I try, it doesn't seem to be compatible either.


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