I'm working on a cat-like creature for game usage so it should be low poly, good topology and animateable. I blocked out the head (basically just a subsurfed cube) and kept it low poly so far, with edge-loops going around the mouth area and the ears like you see in many tutorials for human heads. But I totally fail at the nose section. I want this part more detailed (not just a bump). Adding edgeloops is a bad option since they run through the whole head (and whole body) and add geometry where its not needed. Then I tried using inset faces around the nose-area but it seems a bad idea as well. How would you tackle this? Many thanks!
Edit: screenshot https://gyazo.com/8118d5009e9d276b9b8d6494ed287448 I really need more deatails around the nose, it appears important to me, get a realisic big-cat nose, with nosetrails and the seperated upper lips beeing sortof connected to the nose.