I have a texture on a plane. I can there tile the
- normal map
- albedo map
- roughness map
But not the height map. I can't tile the height map, it always stays the same, no matter what I try. I also changed in the displace modifier texture coordinates to "global". I also tried to tile the bump map on a plane with a smooth shaded surface, but there is no difference.
So how can I solve the problem?