I'm quite new to Blender and been practicing modifying meshes. I keep running into the same issue with trying to flatten ugly uneven faces. These faces are usually a product of a loop or bisect cut. Example:
I tried all of the following, which I gathered from other similar posts:
- Transform to normals SXX0 (experimented with different combinations X/Y/Z)
- Loop Tools -> Flatten
- Mesh -> Cleanup -> Make Planar Faces
- Face -> Solidify Faces
- Face -> Beautify Faces
- Object -> Shade Flat
Nothing above worked for me to make this face flat. As far as I can tell the vertices are lined up to X-axis. The only thing that was producing the flat face is performing a boolean difference with a rectangle. Which did create a nice flat face, but it created another undesirable effect - the perpendicular faces were reshaped and made uneven.
Original shape, still showing the "ripples" on the large face:
After applying boolean, "ripples" on the large face are gone but the perpendicular faces are now messed up:
This is another issue I'm looking to resolve since this is another problem I run into from time to time when I want to make a boolean cut.
I appreciate any advice to resolve either of the above.