How do I make a rough plastic surface?

I created a bottle and need to make this bottle like in the picture.
How to make these rhombuses like in the picture?

enter image description here

  • $\begingroup$ maybe check my answer here, it's pretty close, except a bit less transparent: blender.stackexchange.com/questions/205992/… $\endgroup$
    – moonboots
    Dec 27 '20 at 9:33
  • $\begingroup$ Thank you . But how i can draw this shapes ? $\endgroup$ Dec 27 '20 at 9:37
  • $\begingroup$ do it procedurally with a Noise Texture, the one you can see on my screenshot, that is plugged into a Bump node $\endgroup$
    – moonboots
    Dec 27 '20 at 9:38
  • $\begingroup$ Can you please show an example how to do this? $\endgroup$ Dec 27 '20 at 9:41
  • $\begingroup$ what do you mean exactly? You just need to copy the exact same setup as the one I've linked, then select the faces of your object that are supposed to have this material (you need to have the correct topology of course) and click on Assign, it should work fine, you'll just need to tweak some values like Transmission $\endgroup$
    – moonboots
    Dec 27 '20 at 9:44

Just to illustrate moonboots's comment.

  1. Use Noise texture with a Bump node.
  2. Set Bump node Distance to around 0,001 or less (1 milimeter)
  3. Done.

enter image description here enter image description here

  • $\begingroup$ How to make these rhombuses like in the picture? $\endgroup$ Dec 27 '20 at 10:53
  • 3
    $\begingroup$ Hello :). We're trying to keep it one question per post on this site. If you have another question, feel free to ask it as a new post - you can link this one to provide context. $\endgroup$ Dec 27 '20 at 11:18

If you want the "smooth" areas with a pattern like in the image, you can mask some parts of your Bump Map by multiplying it with a (rotated) checker texture. You will probably have to make a lot of transformation adjustments (size, rotation, location, etc..) before it fits your project perfectly, though:



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