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I am working on a school project and need to import this simple model and animation of a crane to Unity. It was made using a Rigify rig. In Blender the animation looks like this: https://imgur.com/a/APOse0S And in Unity it looks like this: https://imgur.com/a/OgPGWMH

The difference is in how the left wing and the head are distorted in some parts of the animation. It happens when I export in .fbx and also when I import a .blend file to Unity.

What can I do to fix this?

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You probably have stretched the wing/neck and that's where the exported animation looks different. Try to avoid squashing or stretching the bones and the problems should be fixed.

If you have an hour or so I have a video that explains why this happens. I recommend watching the whole thing but the squash/stretch problem is covered around 39:32 https://www.youtube.com/watch?v=1Xm1h700uhk

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    $\begingroup$ This helped me so much! Thank you! $\endgroup$ – Agnieszka Sadowy Dec 30 '20 at 12:12
  • $\begingroup$ Good to hear that :) $\endgroup$ – CGDive Jan 3 at 6:48

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