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I have a mesh with a lot of hexagons and I need to convert it to quads. The obvious way would be to split each of those hexagons in half. Is there a quick and simple way to do this for all the faces at once? (I already used the cut tool with snapping, but I feel like there is a tool for this in blender and I just don't know where to look for it) enter image description here

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    $\begingroup$ Face menu > Poke followed by Tris to Quads quadrifies most of the hexes for me, but leaves some edge-cases, so not a full answer. $\endgroup$
    – Robin Betts
    Dec 25, 2020 at 10:38
  • $\begingroup$ I can't get Tris to quads to work, it creates four edges arranged into an X shape, so that I get two quads and two triangles (I tried adjusting the options, but maybe not enough). $\endgroup$
    – aky-her
    Dec 25, 2020 at 12:33
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    $\begingroup$ Hey :). If you only need all quad mesh (e.g. for turbosquid), you can simply apply one level of subdivision and it will turn all the hexagons into quads :). $\endgroup$ Dec 25, 2020 at 13:08
  • $\begingroup$ Also, for something like this consider using a single shape as base, and grow it with array modifiers. That way you don't have to edit every single hexagon. $\endgroup$
    – susu
    Dec 25, 2020 at 19:58

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