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I followed this tutorial to make a 'cord' that joins two objects in my scene (basically a path with two empties and a soft body modifier). I'm mostly happy with the collision but it seems to extend forever if I stretch it. I'm new & learning about how to apply physics in Blender— is this behavior just how the soft body modifier works? What other options do I have for creating a cord/rope if I want to explore alternatives that could constrain the two objects within a certain distance?

Video: https://imgur.com/a/eYrol0M Gamecube, cord, and controller

Thanks for any help you can offer!

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  • $\begingroup$ you might want to use a cloth sim for the wire that can't stretch $\endgroup$ – J Block Dec 25 '20 at 9:29

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