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I'm trying to create a similar effect to this. And I found a nice tutorial with something similar. However, I wasn't able to add a text there. So it looks like the material setup is not using any volumetrics at all? Can you help to decipher this shader?

enter image description here

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    $\begingroup$ hello could you please make a more explicite title and display at least one screenshot from the clip? $\endgroup$
    – moonboots
    Commented Dec 24, 2020 at 13:14
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    $\begingroup$ Your question is very unclear and uses link only references. Please edit your question so that all information is contained here for readers to see, and please specify the render engine you intend to use. $\endgroup$ Commented Dec 24, 2020 at 13:22
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    $\begingroup$ What is the problem with posting an image (or link) and asking “How do I do this?” $\endgroup$
    – brockmann
    Commented Dec 24, 2020 at 13:49
  • $\begingroup$ Sorry guys, I thought it was clear. Will it help if I edit the question? @moonbots gave the answer, just amazing, thanks!! $\endgroup$
    – valk
    Commented Dec 24, 2020 at 18:14
  • $\begingroup$ Yeah, editing the question would help. Just read the link I've posted and edit your question accordingly... $\endgroup$
    – brockmann
    Commented Dec 24, 2020 at 18:53

1 Answer 1

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I get something pretty close:

enter image description here

I've created this mesh from the logo:

enter image description here

Then I've given it a pure white Emission shader for the bottom, and this node setup for the walls, which is basically a mix between an Emission of a multicolor ColorRamp and a Transparent, with a gradient along the Z axis, and before the Output, a Layer Weight to give it a pink emission on the edges:

enter image description here

If you want to animate, use an empty in the Texure Coordinate to mix the materials with a Transparent node:

enter image description here

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  • $\begingroup$ This is awesome! And you have that minimal setup compared to the original. $\endgroup$
    – valk
    Commented Dec 24, 2020 at 18:40
  • $\begingroup$ Did the same setup as yours but it didn't look right. Then discovered that need to turn on Alpha Blend in the Material > Settings > Blend Mode, and check that everything basically as is here blender.stackexchange.com/questions/81851/… $\endgroup$
    – valk
    Commented Dec 24, 2020 at 21:07
  • $\begingroup$ yes I didn't go into much detail, if you ever don't understand something please ask ;) $\endgroup$
    – moonboots
    Commented Dec 24, 2020 at 22:23

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