Tell me how to make the material as in the blue circle in the photo and glass in front. Thanks!
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2$\begingroup$ Hi and welcome! Although this is certainly an interesting question, the bare minimum here is to show some effort towards your goal, see: blender.stackexchange.com/help/how-to-ask. Please edit your question and add what you've tried so far or eg. some geometry at least to get the ball rolling. Also I commend take the tour to learn about how this site works: blender.stackexchange.com/tour, Thanks. $\endgroup$– brockmannDec 23, 2020 at 9:05
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2$\begingroup$ Previous posts: blender.stackexchange.com/a/32026/31447, blender.stackexchange.com/a/87369/31447 and blender.stackexchange.com/a/87635/31447 $\endgroup$– brockmannDec 23, 2020 at 9:10
1 Answer
Here is a try with Eevee, basically it's a Principled BSDF with Roughness at 0.6, Transmission at 0.97 and IOR at 1.23 (nothing very scientific here, probably needs to be tweaked), I've mixed it with a Glossy BSDF with a Layer Weight as factor in order to have more reflections on its periphery, and give it a Bump with a thin noise:
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1$\begingroup$ Thanks, it helped me. But can you tell me how you made the lighting $\endgroup$– thevlladDec 23, 2020 at 19:13
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$\begingroup$ it's just 2 suns and 2 areas, nothing very complicated $\endgroup$ Dec 27, 2020 at 9:40