When I select the front face on this object and use the Inset Faces features, I get very weird results in the corners (see second image)



Things I have tried:

  • Applying all transforms
  • Merging vertices by distance
  • Recalculating normals
  • Manually checking for any weird/duplicate vertices around the areas that are causing problems

Nothing seems to help, but as I'm very new to Blender I assume I'm just doing something wrong (although from googling it and following other tutorials I can't see what). Any suggestions?



2 Answers 2


all the edges go in in their direction so as you can see they all go in the right direction, if you do not want this do E and then right click and then while the face is still selected Resize it with S and that will do the trick usually.

Side note, if you are using clipping on your mirror node it will not inset normally.

enter image description here

  • $\begingroup$ oh ok thanks, that seems a lot better. I guess I misunderstood what the inset faces option is meant to do (and now I don't really see the point of it existing if this other method works better) $\endgroup$
    – vbscrub
    Commented Dec 23, 2020 at 15:58
  • $\begingroup$ it has it's uses $\endgroup$
    – J Block
    Commented Dec 24, 2020 at 16:01

I solved it by turning of the Outset in the Inset options, which you can do by pressing O while insetting a face.

You can see if it's toggled on or off by looking at the top of your screen, where originally your Orientation and Drag happens to be.


You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .