Ok so here is the Visual Example of what i mean:
The arrows show in which direction Gravity is pulling. So, is there anyway to do something like this ? Maybe that Gravity is depended on the Normal Vector of a selected Surface ? Or i guess the Invers Normal Vector so it points in the right direction since the N Vector points upwards.
AS far as i understand it, in Blender Gravity is a Global Constant and not local. Which means you cant do that. But can you ?
Thanks for the help !