Trying to rig a hat so the tail of the hat moves a little but the base does not. Followed a few rigging tutorials and it worked on a simple baton shape but not on this hat. I modelled the hat from scratch. So when I move bones it creates strange shapes.
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$\begingroup$ You should rework the weight painting. Maybe using a gradient so that the base of the hat has no weight. $\endgroup$ – lemon Dec 22 '20 at 8:29
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$\begingroup$ also maybe segment each bone, choose B-Bones display then go into Properties panel > Bone > Bendy Bones and increase the Segments value, it will round the shape $\endgroup$ – moonboots Dec 22 '20 at 10:14
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