0
$\begingroup$

enter image description here

This is a small part of the object I want to smoothen so fixing the vertices will take time, is there a fast way to smoothen the lip of edges of my cylinder?

Exactly like this. enter image description here

Things I tried but didn't worked: Subdivision surface modifier, Bevel modifier, Bevel node- doesn't look good, Edit mode Bevel

I provided the blender file below so you'll see the object I'm talking about.

Thank you!

$\endgroup$
5
  • $\begingroup$ Select your object, right click, smooth shade. $\endgroup$ – Zelig63 Dec 21 '20 at 6:41
  • $\begingroup$ Thank you but I'm trying to figure out how to geometrically change the lip of the cylinder rounded. $\endgroup$ – Me learn blender Dec 21 '20 at 6:47
  • $\begingroup$ Unfortunately, a quick, easy (or even a rather time consuming) method for rounding the topology of your edge is not possible due to the mesh being triangulated to the extent that it is. I even tried a few common, quick methods to convert the mesh back to quads, but to no avail. Is there any reason you can't use a quad based mesh instead? $\endgroup$ – Christopher Bennett Dec 21 '20 at 7:39
  • $\begingroup$ Actually, unless he wants to keep the current topology, he can quicky correct it with X > Limited Dissolve for example $\endgroup$ – moonboots Dec 21 '20 at 9:13
  • $\begingroup$ @ChristopherBennett I am trying to make svg(vector format) turn into 3d but I'm finding hard it to soften them. <img src="https://blend-exchange.giantcowfilms.com/embedImage.png?bid=AQY90K0L" /> $\endgroup$ – Me learn blender Dec 21 '20 at 9:15
3
$\begingroup$

Your topology is not good so the bevel won't work properly, what you can do is:

  • First apply the scale, otherwise the bevel will be deformed on an axis:

enter image description here

  • Go in Edit mode, you have a lot of triangles, a quick way to fix it is to select all and X > Limited Dissolve (the default settings will work fine):

enter image description here

Delete the top faces with X > Faces:

enter image description here

  • You need to delete some rebel vertices along the edge with X > Dissolve Vertices:

enter image description here

  • Enable the LoopTools addon, select the top edges and right click > LoopTools > Bridge to create new faces:

enter image description here

  • Select the top edges and CtrlB to bevel. You can tweak all the settings in the Operator box (bottom left of your 3D view):

enter image description here

$\endgroup$
1
  • $\begingroup$ Hi! This one is what I'm looking for. It worked! Thank you! $\endgroup$ – Me learn blender Dec 21 '20 at 9:55

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.