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enter image description here

This is a small part of the object I want to smoothen so fixing the vertices will take time, is there a fast way to smoothen the lip of edges of my cylinder?

Exactly like this. enter image description here

Things I tried but didn't worked: Subdivision surface modifier, Bevel modifier, Bevel node- doesn't look good, Edit mode Bevel

I provided the blender file below so you'll see the object I'm talking about.

Thank you!

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  • $\begingroup$ Select your object, right click, smooth shade. $\endgroup$
    – Zelig63
    Dec 21, 2020 at 6:41
  • $\begingroup$ Thank you but I'm trying to figure out how to geometrically change the lip of the cylinder rounded. $\endgroup$ Dec 21, 2020 at 6:47
  • $\begingroup$ Unfortunately, a quick, easy (or even a rather time consuming) method for rounding the topology of your edge is not possible due to the mesh being triangulated to the extent that it is. I even tried a few common, quick methods to convert the mesh back to quads, but to no avail. Is there any reason you can't use a quad based mesh instead? $\endgroup$ Dec 21, 2020 at 7:39
  • $\begingroup$ Actually, unless he wants to keep the current topology, he can quicky correct it with X > Limited Dissolve for example $\endgroup$
    – moonboots
    Dec 21, 2020 at 9:13
  • $\begingroup$ @ChristopherBennett I am trying to make svg(vector format) turn into 3d but I'm finding hard it to soften them. <img src="https://blend-exchange.giantcowfilms.com/embedImage.png?bid=AQY90K0L" /> $\endgroup$ Dec 21, 2020 at 9:15

1 Answer 1

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Your topology is not good so the bevel won't work properly, what you can do is:

  • First apply the scale, otherwise the bevel will be deformed on an axis:

enter image description here

  • Go in Edit mode, you have a lot of triangles, a quick way to fix it is to select all and X > Limited Dissolve (the default settings will work fine):

enter image description here

Delete the top faces with X > Faces:

enter image description here

  • You need to delete some rebel vertices along the edge with X > Dissolve Vertices:

enter image description here

  • Enable the LoopTools addon, select the top edges and right click > LoopTools > Bridge to create new faces:

enter image description here

  • Select the top edges and CtrlB to bevel. You can tweak all the settings in the Operator box (bottom left of your 3D view):

enter image description here

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  • $\begingroup$ Hi! This one is what I'm looking for. It worked! Thank you! $\endgroup$ Dec 21, 2020 at 9:55

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