I'm working on constructing 3D printable models from an older game for my brother's birthday. I have the base STL to work with but since this is an older game it's lowpoly and I would like to bring out the "details" from the texture in-game into the printable model. Pretty much I want the printable model to have the appearance of the fur. Any tips or advice on how I may do this would be helpful. I've utilized subdivision surface to make the model smoother and not so lowpoly however it's still very basic. I did some research into displacement mapping and attempted this using a fur texture, however I wasn't able to tweak it to anything usable just a blownup blob no matter what settings I used. P.s. I am new to 3D modeling but am willing to invest the time to learn techniques required.
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$\begingroup$ Have you tried turning down the strength of the displacement modifier? $\endgroup$ – HISEROD Dec 21 '20 at 2:05
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$\begingroup$ Yes, I changed the coordinates to UV and tried the strength modifier down to even 0.01 and it still just distorted the model into a blob unfortunately $\endgroup$ – Ochretis Dec 21 '20 at 3:28
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$\begingroup$ Could you share the blend? blend-exchange.giantcowfilms.com $\endgroup$ – HISEROD Dec 22 '20 at 22:06
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