I'm working on constructing 3D printable models from an older game for my brother's birthday. I have the base STL to work with but since this is an older game it's lowpoly and I would like to bring out the "details" from the texture in-game into the printable model. Pretty much I want the printable model to have the appearance of the fur. Any tips or advice on how I may do this would be helpful. I've utilized subdivision surface to make the model smoother and not so lowpoly however it's still very basic. I did some research into displacement mapping and attempted this using a fur texture, however I wasn't able to tweak it to anything usable just a blownup blob no matter what settings I used. P.s. I am new to 3D modeling but am willing to invest the time to learn techniques required.