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I'm working on an in-door scene in Blender 2.90 with rooms and hallways. In the 3D viewport, the viewport camera by default rotates around a focused object (select an object and press numpad . to focus). However, when I do that, the viewport camera keeps clipping behind walls when I rotate it, forcing me to constantly select different focus objects.

Is there some sort of hotkey or action I can use to rotate the viewport camera in place (i.e. rotating without actually changing its X/Y/Z coordinates)?

I know about the walk-through and fly-through modes, but I find them rather clunky to use.

To reiterate: I'm not talking about some camera object in the scene, I'm talking about the viewport camera itself.

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  • $\begingroup$ I still think your best bet is to enter flymode (Shift + `), rotate, and go back to regular by clicking LMB. $\endgroup$ – Christopher Bennett Dec 20 '20 at 22:58
  • $\begingroup$ I recommend looking into user preferences on this. There's plenty of ways to change how looking around works if you're okay with it being permanent. $\endgroup$ – ZargulTheWizard Dec 21 '20 at 3:26
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Not sure if this is what you need, but if you hit N while in the viewport and then you go to View > View Lock > Lock Object. You could drop any object or model there and the Viewport camera will be focused on that object or model enter image description here

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