I'm working on an in-door scene in Blender 2.90 with rooms and hallways. In the 3D viewport, the viewport camera by default rotates around a focused object (select an object and press numpad
. to focus). However, when I do that, the viewport camera keeps clipping behind walls when I rotate it, forcing me to constantly select different focus objects.
Is there some sort of hotkey or action I can use to rotate the viewport camera in place (i.e. rotating without actually changing its X/Y/Z coordinates)?
I know about the walk-through and fly-through modes, but I find them rather clunky to use.
To reiterate: I'm not talking about some camera object in the scene, I'm talking about the viewport camera itself.