I am trying to add a custom property to my panel. The custom property should look like the ones for scaling the object (sliding bar).
Here below my code so far. As you can see, I managed to implement the property for scaling the object and provide a name. The thing is that for such properties, it seems like there is already a pre-defined property that can be called using row.prop(obj, 'name') and row.prop(obj, 'scale'). But what about if I want to add a custom property (float) called "my_property"?
import bpy # Python API for Blender from bpy.types import Panel, Operator # Class for the panel, derived by Panel class ADDONNAME_PT_main_panel(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_label = 'new_tab' bl_context = 'objectmode' bl_category = 'new' # Where the Panel have to appear. In this case in the Tools cetegory. # Add UI elements here def draw(self, context): layout = self.layout # New row row = layout.row() # get the selected object obj = context.object #Add scale slider property row = layout.row() row.prop(obj, 'scale', index=0, text='Scale x:') row = layout.row() row.prop(obj, 'scale', index=1, text='Scale y:') row = layout.row() row.prop(obj, 'scale', index=2, text='Scale z:') row = layout.row() row.prop(obj, 'name') classes = [ADDONNAME_PT_main_panel] def register(): for cls in classes: bpy.utils.register_class(cls) def unregister(): for cls in classes: bpy.utils.unregister_class(cls) if __name__ == "__main__": register()