Using knife project I have created a custom mesh for a modular Unity asset so it works for my use case. I now have a n-gon that creates a really ugly topology in Unity:
I would like create quads from my ngon. It should be simple but I can not find a way to do that. The knife tool does not snap to vertices initially. Once you start the first cut it seems to snap to vertices but then I would have to start cutting again to start at any other existing vertex.
If I right-click a edge I get teh Knife topology tool which lets me snap on a vertex. I ended up with this topology, not too bad for a noob?