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It's the staple of so many tutorials this time of year. I'm following some and mostly know what I'm doing. But mostly is the operative word.

I cannot, for the life of me, figure out the Curve modifier. Sometimes it works perfectly. Other times (like now) it is an irritating failure. I have tried everything to get my array-of-lights-on-a-cord to follow the spiral curve found in the tree. I don't know what I'm doing wrong and would love some pointers.

Source Blend File

Thanks.

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    $\begingroup$ Hi. Don't make your questions depend on downloading a file. Explain the issue you are encountering thoroughly, post some screenshots of your scene and settings. Questions are meant to be useful for future users, not just yourself $\endgroup$ Dec 19, 2020 at 20:14

1 Answer 1

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You need to:

  • Put your object's origin at the same position as the curve's origin: Select the curve, press ShiftS > Cursor to Selected, select the object, press ShiftS > Selection to Cursor.
  • Give it enough Count in the Array modifier (or choose Fit Curve and select the curve)
  • Choose the right Deform axis in the Curve modifier (here Z as it is the object local direction that is supposed to follow the curve)

enter image description here

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    $\begingroup$ Hello 'boots :). A little OT, but I just noticed you hit 50k, so congrats on that man :). $\endgroup$ Dec 19, 2020 at 18:56
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    $\begingroup$ oh yes wow, well I spend a lot of time here ;) $\endgroup$
    – moonboots
    Dec 19, 2020 at 19:00
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    $\begingroup$ great pictures in your instagram by the way!! $\endgroup$
    – moonboots
    Dec 19, 2020 at 19:02
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    $\begingroup$ Thanks, well I spend a lot of time there... :D $\endgroup$ Dec 19, 2020 at 19:05
  • $\begingroup$ You are awesome, Moonboots! I often forget the little details which turn out to be So Huge when doing 3d anything. Thank you so much! $\endgroup$ Dec 19, 2020 at 19:08

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