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How can I prepare this type of mesh? With these kind of curved strips. How should I proceed?

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The bottle is whole like this:

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I've trying some stuff like this:

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  • I created some separate strips to shrinkwrap on the bottle, and join it. After that, I create a label to shrinkwrap all of these two objects. Or maybe use a lattice to fix it on the bottle. But it doesn’t look good. And I know there is a best way (correct one), but I don't know exactly how.
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It's not clear if the shape itself is made of this repetitive pattern or if it's a round shape with an added line on its surface.

In the second case you can use the method I describe, except keep only the lines and create another object, a subdivided cylinder that will be deformed with the same Mesh Deform modifier, so that both the 2 objects, lines and cylinder, have the exact same shape.

In the first case, you could begin with a 16 vertex circle, keep only 7 of its vertices, duplicate, flip:

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Extrude, flip, bevel:

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Array along the X and the Z:

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Use the Simple Deform modifier (Bend mode) to bend along the Z axis:

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Use the Mesh Deform modifier to shape it:

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  • $\begingroup$ I think like this should be great, I gonna try. $\endgroup$ Dec 18 '20 at 7:06
  • $\begingroup$ Oh cool, I never tried to do something like this, but this is really helpful for any kind of similar modeling. $\endgroup$ Dec 18 '20 at 7:11
  • $\begingroup$ @Gordon Brinkmann, what do you mean by "something like this"? How would have you done that? I'm curious about all alternative solutions ;) $\endgroup$
    – moonboots
    Dec 18 '20 at 14:17
  • $\begingroup$ I'd be surprised if someone found something much neater than this. :) $\endgroup$ Dec 18 '20 at 18:30
  • $\begingroup$ thanks, it's not perfect because if you squeeze the object it will also squeeze the pattern, but in that case use a Curve modifier with an ellipse instead of the Simple Deform $\endgroup$
    – moonboots
    Dec 18 '20 at 18:33

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