I am trying to make this helmet that you see here below, interact with the ground using rigidbody physics. However, when I give it an active rigidbody and push play on the animation, the object immediately shrinks really small, and the only way to get it back to its regular size is to undo the rigidbody.
(before ) (After) Does anyone know why it is doing this? Any help is appreciated! :)
(PS, I will give the link to my file below)