I have a project, where I need a big area evenly lit. I imagine a big room with a lot of top lights but the shadows just look like 20 independent hard shadows on top of each other and I can't get it to one smooth shadow. So I use a HDRI. The Problem there is that this wont cast shadows, or I don't know how. If there is a way to do that in eevee, this would be perfect. So I tried use global Ambient Occlusion, which works good, but... When ever an object passes in front of the AO-shadow, the shadow disappears.
And I can't find anything about this. I use 2.83 but in 2.91 is the same problem. I also tried Irradiance Volume but that won't work for all of the moving parts I want to add. Does someone know what I am missing, or what I could do to lighten such a scene?
Here is the blend file. I added the cubes as placeholders.