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i try to achieve a dotted landscape like in this example.

enter image description here

I tried to solve it by an array but i dint get the landscape displacement to work. an easy way would be to add a sphere to each point of a landscape mesh but i don't know how to do this.

Sorry if this is easy to solve, but i am kinda new to blender.

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You can do the texture using a brick texture node.

enter image description here

Then use a displacement modifier a highly subdivided plane. For the displacement use a texture that as a height map for your landscape.

enter image description here

For more detail read:

Landscape topography from grayscale image

For the glow use a glare node.

enter image description here

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You can create one segment with the shape of the light at it center:

enter image description here

Duplicate on X and Y with 2 Array modifiers, create mountains with a Displace modifier:

enter image description here

Give your light an Emission node, give the ground a dark green texture with a Layer Weight to make it glossy:

enter image description here

enter image description here

In Eevee play with the Bloom value to make the lights glow:

enter image description here

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