- We have a simple 3D model of the body (like cube or sphere), with texture parameters like Glossy BSDF, so the body can reflect light.
- The body is lighted by a light source (Sun).
scene example on the figure below
Is there a way to measure light reflected from the 3D model (in some units...Flux, candles, no matter what) in the position of the camera?
If YES, can this be done by python scripting?