I'm trying to create some kinetic typography in blender from an imported csv file (or multiple files if that's easier). For each word that is to appear on screen I want to be able to control where it appears & when. Also how fast it appears if possible.
So in the external csv file, for each word the csv data will therefore include something like this... [ "Word", time, x, y ].
Does anyone know how I'd go about doing this? Ie: importing the data & using it to create an animation of (I'm presuming) instanced text objects? I've spent a week or so getting to grips with animation nodes so if you sketch it out that'll probably be enough