I have a flat mesh of the letter 'A'. I would like that the front face has a nice bevel. However, I would also like that the shape of the letter (when seen from the front) stays the same. With the bevel modifier, this is not the case. It will round the shape of the letter (as indicated with red circles on the picture below).
I'm already using a Angle limit method on the bevel, or else it would add a lot of unnecessary vertices.
I'd like to stay in a non-destructive workflow, and would like to avoid applying the modifiers.