I am having troubles with a fairly simple armature. It is basically a Cylinder that has an armature that allows to move the top and bottom plus aim them and I also have a center bone that can keep the geometry between top and bottom.
I want to use this as a kind of "portal" where I can place the top and bottom as i like and the center is positioned via constraints. Top and bottom aims are unity aim constraints.
Here the simple setup:
With this hierarchy:
When I export this to blender using FBX I get the following rotations on the axis:
TopPosition: -180 / 0 / 0
Center: 0 / 0 / -180
Bottom: 0 / 0 / 0
(I used the trick to rotate x -90, freeze rotations, rotate x +90 before exporting)
And those messed up rotation axis now mess with my aim constraints in a completely unpredictable way. Is there any chance to export that simple armature with zeroed rotations? I am really desperate after several days with such an obviously easy task.