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I've already read two threads on this but the instructions given are not clear enough for me.

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i would like to attach the ends of the highlighted mesh, so that animating this part isnt so tedious.

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What you can do is create a long plane, subdivide it, create a group, give it a Physics > Cloth with the group as Pin Group:

enter image description here

Create your 2 objects, 2 cubes here (but it can be empties or bones), select a cube, shift select the plane, switch to Edit mode, select the same vertices as the pin group, press CtrlH > Hook to Selected Object. You can hook to a vertex group of the object if needed. Do the same for the other cube. Put the Cloth modifier under the Hook modifiers:

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Create your pipe object, hook it as well, give it a Surface Deform with the plane as Target, click on Bind. The Surface Deform modifier must be under the Hook modifiers:

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Make the plane invisible, move the cubes:

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  • $\begingroup$ moonboots, ill paypal you 10 USD when this project is done, if you want it. thank you! $\endgroup$ – blendern00b Dec 15 '20 at 19:17
  • $\begingroup$ ah ah no it's ok ;) so does it work correctly? $\endgroup$ – moonboots Dec 15 '20 at 19:21
  • $\begingroup$ yes it's working =) $\endgroup$ – blendern00b Dec 15 '20 at 19:35

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