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Just created a simple character with a head, body, and legs. But when I use try to rig it, the joints get distorted. I tried to use empty groups (since it worked in 2d), but the parts wouldn't move.

Normal/Resting Position:

enter image description here

The tree:

When I move a model:

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Weight Paints:

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Here is the file: https://github.com/daarush/BlendersTestings

Please tell me if you cannot access it.

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  • $\begingroup$ If you want your model to behave as rigid parts please state so. If you want you model to behave as organic rubbery flexible parts please state so. I am guessing at this point. Please show you model in weight paint mode. $\endgroup$ – atomicbezierslinger Dec 15 '20 at 0:11
  • $\begingroup$ Please restate [the joints get distorted] clearly. Again guessing. Do you mean meshes are intersecting? You probably can consider a tutorial on Armatures and Blender on the famous website that has a name that rhymes with noonoob. $\endgroup$ – atomicbezierslinger Dec 15 '20 at 0:12
  • $\begingroup$ Can you take a look again @atomicbezierslinger. $\endgroup$ – Overdrive Dec 15 '20 at 0:16
  • $\begingroup$ Please show your entire screen in weight paint mode. So we can see bone selected and the associated paint, and whether or not you think the weight is correct. A full picture of the weight paint mechanism not tiny bits. A picture with an arrow that indicates ... this area is a problem because .... $\endgroup$ – atomicbezierslinger Dec 15 '20 at 0:16
  • $\begingroup$ I am new to blender, how do i do a entire screen? $\endgroup$ – Overdrive Dec 15 '20 at 0:18
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It looks like you have 5 pieces rather than 4. Include both head pieces with parenting to the bone.

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  • $\begingroup$ no, it only had one head piece $\endgroup$ – Overdrive Dec 15 '20 at 0:38
  • $\begingroup$ I can send the file to you, if you'd like. $\endgroup$ – Overdrive Dec 15 '20 at 0:52

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