I'm trying to set up a nice looking partially reflecting glass plane in EEVEE. To test this, I just used a solidified plane, two Suzannes and a reflection plane. What bothers me is the fact that the Suzanne nearest to the camera is reflected twice: Once seemingly correctly and a second time faintly and about half the expected size.
What am I doing wrong? (Blender 2.91 on Linux with Nvidia drivers)