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If I put a bone or a series of bones in an object and pose them I have noticed that the object mesh's vertex properties with the bones in it don't change when I parent the object to bone using Armature Deform with Automatic Weights. For my application I want to know where the vertices are moving to as I do the animation. If I put a bone in an object and parent that object to the bone without any deformation the vertex positions move and can be detected. Just wondering if I can do the deformation and still be able to track vertex and edge positions etc.

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