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Texture paint is mirroring onto another part of my model. Any one know how to stop this? I've tried masking with selected faces and UV unwrapping with no success.

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    $\begingroup$ Can you add an image of what is happening including your interface so we can see and give a better idea of what might be going on? Possibilities could include improper assumptions concerning UV mapping, Object Origin off from center of mass affecting Mirror symmetry, or even just X, Y or Z axis symmetry on when unexpected. $\endgroup$ Dec 15 '20 at 14:13
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Thanks for the replies, it was the UV mapping. I projected from view. Once I'd put in some UV seams and re-mapped the mirroring stopped.

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You probably have flipped normals, go in Edit mode, select all and AltN > Recalculate Normals

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