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How can i set value of referenced variable but not the variable? Hard to explain, here is example:

Var = bpy.context.object.pose.bones["Forearm.L"].constraints["IK"].influence #I saved influence into Var
#influence of that bone is 0.5
Var = 1 #But it didn't set to actuall influence, its just set to Var in code memory
#influence of that bone still is 0.5 but Var is 1 now
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  • $\begingroup$ What exactly are you trying to do with this variable? $\endgroup$ – lemon Dec 13 '20 at 17:07
  • $\begingroup$ @lemon just checkin value and then change it $\endgroup$ – Staz Dec 13 '20 at 17:08
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    $\begingroup$ This is Python question in fact. First line does not get influence but gets the value of it. You should get c = bpy.context.object.pose.bones["Forearm.L"].constraints["IK"] then c.influence = 1 $\endgroup$ – lemon Dec 13 '20 at 17:10
  • $\begingroup$ @lemon oh wow, that WORKS. Thanks! $\endgroup$ – Staz Dec 13 '20 at 17:16
  • $\begingroup$ I’m voting to close this question because it is not related to Blender $\endgroup$ – Gorgious Dec 18 '20 at 14:11
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This is Python question in fact. First line does not get influence but gets the value of it.

You should get

c = bpy.context.object.pose.bones["Forearm.L"].constraints["IK"] 

then

c.influence = 1

_ lemon

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    $\begingroup$ Nice : ) . Consider accepting your answer. $\endgroup$ – lemon Dec 13 '20 at 17:25

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