I'm trying to recreate this product for a client in Blender.
I really thought it would be a simple project, but I cannot figure it out!
I'm including the blend file here if it helps:
Here's how I got to this point.
I didn't see an easy way to create the Dodecahedron shape so I started with a circle and changed the number of vertices to 5. I fill that shape in, duplicated it and tried my best to recreate the shape, merging vertices as I went. I then used the Cast modifier to straighten out my shape and then at each vertices, I created an ico sphere.
I did try a regular sphere and also a sub-d cube, but after those attempts failed I tried an ico sphere. I then attempted to delete the faces where the bars would connect each sphere, and would try bridge loops to connect the two spheres together. But the angles I could never get right. I've also tried mirror modifiers, but it's actually kind of a difficult shape that's hard to mirror and get right.
I then thought I could use the wireframe modifier on the shape and use a boolean modifer to merge with the ico spheres, it just didn't work, or at least isn't professional enough for this project.
I need to make this look as close to the product as possible, including the seams.
Any help is greatly appreciated!
Thank you!