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I'm trying to create a simple IK rig to make animating for games easier. However due to the bone rotations and it not being connected I encounter issues forcing me to animate in FK.

I found a thread, How can I apply IK rigging with a different kind of rig that explains how to fix my problem however, I'm very confused when reading it. Also as a note I don't want to force connect the bones because it won't import into the game correctly.

None of the bones are connected but still function as a actual rig

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  • $\begingroup$ if you rotate everything 90 degrees all of bones would be connected. $\endgroup$ Dec 12 '20 at 21:22
  • $\begingroup$ The goal is to not adjust the existing boneset. Either way I found a solution $\endgroup$ Dec 13 '20 at 0:55
  • $\begingroup$ Could you import the rig again with the settings shown by Vklidu? - blender.stackexchange.com/questions/178117/… $\endgroup$
    – tetii
    Dec 13 '20 at 2:04
  • $\begingroup$ I stated I don't want to adjust the existing boneset, force connecting children break the boneset on import $\endgroup$ Dec 15 '20 at 1:45

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