I am having a quite simple cylinder like shape which is to be deformed by some bones. The start and end should be undeformed by all other bones and the rest should be distributed evenly.
So after I parented with automatic weights, I select the top and bottom rows with the according bones and assign a weight of 1.0 to them (with either Shift+K or the assign button in the vertex groups). I would now expect, that those vertices are not weighted in any other bone. But they are. I know there is "Auto normalize" in the tools (which is checked) but that only seems to work for weight painting and not assigning in the way above. Am I missing something or is that not possible currently?