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So, I followed a tutorial on youtube and got a still image render, but after I moved the camera to get a different angle to record an animation, rendering no longer works and just returns a null / blank image.

I am rendering in Cycles.

It's a simple scene, with only a single camera.

  • Using 0 on the numpad shows the area framed that I want.
  • I've made sure the camera is selected for the scene.
  • All items in the scene are rendering (I checked the using the filters for the collection of objects).
  • The camera is in the same collection as the rest of the objects.
  • All the objects have a surface.

What have I missed?

blend file

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  • $\begingroup$ Have you maybe lost /deleted your bake cache somehow? Are you able to render the still image again although the animation doesn't render, or is it now looking like the animation? $\endgroup$ Commented Dec 11, 2020 at 13:27
  • $\begingroup$ Have you done any compositing? This once happened to me when I was compositing a scene and I forgot to plug the last output into the image socket of compositer,make sure than didn't happened here $\endgroup$ Commented Dec 11, 2020 at 13:58

1 Answer 1

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I didn't find the reason for the strange behaviour. There must be something wrong in the scene settings, maybe someone can investigate further.

But when I made a new scene, copied all objects from the old scene to the new one, everything rendered fine. Do not try to copy the old scene by using Full Copy, in this case the new scene won't render either.

This is just a workaround to help you rendering the animation. Hopefully someone finds a better answer.

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  • $\begingroup$ Thanks Gordon. I went with the workaround as it was the easiest thing to do at this point. That's working for me. Might have a look later to see if I can't figure out why it went wrong though. $\endgroup$
    – Krefey
    Commented Dec 13, 2020 at 5:21

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