For the sake of practice and learning, I imported rigged arms to work with animations and rigs. However, whenever I try to pose the hands, the fingers get stretched and distorted.

I've checked my import settings, and triedCtrl+A applying scale. I am not experienced enough to tell if this is an issue with how the armature was imported, weights, or the armature itself.


mesh stretching


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.