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So I was cleaning up an object in blender (mold I'm making of an eyelid to 3d print and pour silicone into) and things started going haywire. I filled a hole in some faces and the new face became purple (In solid mode, whether in object/edit mode) and I read online that could be because the faces didn't align properly. So anyhow I selected everything and recalculated normals, and now my mesh is dark grey (Pictured) enter image description here

I read that dark grey faces could be directly because of the normals (make sense) but I can't fix it! I'll recalculate them, look at them in face orientation mode, etc.. and they're still dark grey. Help!

Blend file if you're interested:

enter image description here

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  • $\begingroup$ Isnt that because of material setup? (viewport color, second material slot) Please attach your blend via blend-exchange.giantcowfilms.com $\endgroup$ – vklidu Dec 10 '20 at 20:19
  • $\begingroup$ I had read that on other answers on here (that it could be because of material setup) but neither object in here has materials, and one isn't dark grey. I just tried to attach the blend on that link, THINK its processing at the moment? $\endgroup$ – Joe Crozier Dec 10 '20 at 20:34
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    $\begingroup$ It's not processing... it's waiting for you to press "upload" $\endgroup$ – Christopher Bennett Dec 10 '20 at 21:36
  • $\begingroup$ @ChristopherBennett it is processing after you hit upload. JoeCrozier - try it again ... $\endgroup$ – vklidu Dec 11 '20 at 9:47
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    $\begingroup$ Search for "Reset Vectors" operator $\endgroup$ – vklidu Dec 11 '20 at 13:41

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