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So I'm pretty new to blender and even watching multiple tutorials I couldn't quite find a way to do what I want. I want to make an animated gif for my site that is my name "walking".

The image explains a little better. However when I rig this it deforms the mesh letter, what I want is the letter follow the "bone" but without bending and warping.

Makes sense? Can I assign each letter do a different bone?

enter image description here

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    $\begingroup$ if you don't want any deformation, don't use the With Automatic Weight option, instead select the letter, shift select the armature, switch to Pose mode, select the bone and Ctrl P > Bone. But your armature is not correct, bone should switch direction and you should use IK constraints to move them $\endgroup$
    – moonboots
    Commented Dec 10, 2020 at 19:52
  • $\begingroup$ Thanks. I tried doing the IK thing (exactly like every tutorial I've seen) but the leg just moves upwards for some reason. $\endgroup$
    – GabeG
    Commented Dec 10, 2020 at 20:51

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moonboots's answer in image ...

  • Select a letter, Shift select the Armature
  • Switch to Pose mode, select a bone and Parent to Ctrl + P > Bone

enter image description here

(Walk downloaded from Mixamo. I just added a keyframe of rest pose on frame zero, to let letters parent on straight bone pose.)

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