I want to make a background material like the photo below for a logo. I tried many different techniques but, none worked for me. It's like tinted glossy plastic. It is like it is having reflection of outside world but, not that much.. it is more like opacity. Reflections are partial. Not full reflective. glossy material is not working for logo either. Logo is shiny but when I create a glossy shader It reflects HDRI and looks like steel. If I increase roughness then reflectiveness goes off... I am confused what to do...
EDIT : I tried to give metallic look of value 0.4 and roughness 0.08. But, even a small value of roughness blurs out the refelction. So, Roughness isn't the part of material. I tried to give clearcoat effect too. But, it didn't work.
This is viewport render , metallic 0.4, roughness 0.08 , clearcoat 1 but, still not working for me.