I want to make a background material like the photo below for a logo. I tried many different techniques but, none worked for me. It's like tinted glossy plastic. It is like it is having reflection of outside world but, not that much.. it is more like opacity. Reflections are partial. Not full reflective. glossy material is not working for logo either. Logo is shiny but when I create a glossy shader It reflects HDRI and looks like steel. If I increase roughness then reflectiveness goes off... I am confused what to do...enter image description here

EDIT : I tried to give metallic look of value 0.4 and roughness 0.08. But, even a small value of roughness blurs out the refelction. So, Roughness isn't the part of material. I tried to give clearcoat effect too. But, it didn't work.

This is viewport render , metallic 0.4, roughness 0.08 , clearcoat 1 but, still not working for me.

enter image description here

  • $\begingroup$ Use a Principled BSDF. Maybe try values like 0.4 for Metallic and 0.08 for Roughness (Light blue/grey basecolor). $\endgroup$ Commented Dec 10, 2020 at 16:47
  • $\begingroup$ You might also try messing with the clearcoat setting. $\endgroup$ Commented Dec 10, 2020 at 17:12
  • $\begingroup$ When using a Principled BSDF, try lowering the Specular value from its default 0.5 to much smaller values like 0.2, 0.1 or even 0.05, this should "fade" the reflection without blurring it. $\endgroup$ Commented Dec 11, 2020 at 8:06

1 Answer 1


After messing with different value of roughness , specular and clearcoat I was able to achive the result I wanted. enter image description here

above displayed result needed very small amount of specular and clearcoat. both set to 0.001 and roughness 0 with principled shader.

  • $\begingroup$ Yes, that's exactly what I meant in my comment. The main factor to get the result you want is to lower the specualrity. I was just preparing some example images, but good to see you found a way. $\endgroup$ Commented Dec 11, 2020 at 9:24
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    $\begingroup$ @GordonBrinkmann Yes, Thanks alot. Your guidance was the key I figured my way. Thanks again. $\endgroup$ Commented Dec 11, 2020 at 10:02
  • $\begingroup$ By the way, you can accept your own answer as solution so everybody can see that the problem is solved. $\endgroup$ Commented Dec 11, 2020 at 10:09
  • $\begingroup$ @GordonBrinkmann I tried, But website is showing me that I can accpet my answer tomorrow. $\endgroup$ Commented Dec 11, 2020 at 10:12
  • $\begingroup$ Oh,yes of course, I see. $\endgroup$ Commented Dec 11, 2020 at 10:14

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