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Using the setup below ,a transparent gradient shader does not get generated.

How to generate a Tranparency "Gradient" Shader in Eevee?

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UPDATE 1


Tried the below 2 solutions by @Moonboots but was not getting the same result. Also checked switching Blend mode to Alpha-Blend and unchecking 'Show Backface' ,but not getting transparency.What's missing?

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    $\begingroup$ If you are using EEVEE, you need to change the Blend Mode of the material. It's in the material properties tab. Change to anything other than Opaque (I find Alpha-Blend works nicely for most situations). $\endgroup$ Dec 10, 2020 at 14:31
  • $\begingroup$ please share your last file $\endgroup$
    – moonboots
    Dec 11, 2020 at 11:02
  • $\begingroup$ Blend file uploaded(plz find in above question) $\endgroup$
    – srt111
    Dec 11, 2020 at 11:34
  • $\begingroup$ Gradient Node has to be connected first to the alpha socket and then the Color ramp node inbetween. $\endgroup$
    – srt111
    Dec 11, 2020 at 17:30

1 Answer 1

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I'm not sure to understand your node organization, in my opinion you should choose between the alpha and the transparent solution, which would give the ColorRamp plugged into the Alpha socket:

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or the ColorRamp into the factor of the Mix Shader between the Principled BSDF and the Transparent:

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Also, maybe deactivate the material Show Backface option?

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