first time posting here! I've reached a bit of an impass. Ultimately I want to hide an object for all animations except one.

To do this, I am attempting to use a driver, OutsideOrbDriver to control the material value Fac for NightOrb_outside. I have mapped OutsideOrbDriver's X location value to Fac so that when I adjust the X location value from 0 to 1 of OutsideOrbDriver the Fac value of NightOrb_outside shifts from 0 to 1. Working as expected.

The problem comes when I attempt to animate the Object OutsideOrbDriver. First note that when I select OutsideOrbDriver, I see the actions for the entire armature even though OutsideOrbDriver is not a part of the armature.

OutsideOrbDriver displays all idle animation keyframes

Further, when I move the location of OutsideOrbDriver and keyframe with i > apply location the entire armature moves to the position of OutsideOrbDriver. I would expect this if the armature was linked to the object. But it isn't. I am dealing with two separate objects.

NyxArmature moves to location of OutsideOrbDriver after keyframing

Could someone explain to me why my entire armature and animation is moving to the location of the OutsideOrbDriver. Is there a way to prevent this?Thank you for the assistance!

Blender File:


1 Answer 1


The OutsideOrbDriver and the armature are sharing the same action:

enter image description here

Then when you move the OutsideOrbDriver, and with "auto keying" on:

enter image description here

the movement impacts all the elements inside the action.

  • $\begingroup$ Thank you lemon, this answers my question! Do you know if there is a clean way to separate different actions between different objects. There only seems to be one action list. $\endgroup$
    – Eric Smith
    Dec 8, 2020 at 20:11
  • $\begingroup$ Use "stash" button when the empty is selected. That will disconnect it to the action. Or delete this empty and add another one. $\endgroup$
    – lemon
    Dec 8, 2020 at 20:13

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