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When I add rigify's human meta rig to a project that has a model imported from SFM, the hand bones to not get added correctly. Instead of being spread out flat, like a hand, they all come in on top of eachother, as depicted below. Loading the meta rig in a new project has the same problem.

I can click the bones individually to pose them but it's time consuming and as I see every tutorial online has the hand bones spread out properly, I guess that it is not meant to happen and would like it to stop.

enter image description here

This originally happened on blender 2.83 and I have updated to the latest version 2.91 where it continues to happen.

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Probably this file has been accidentally overwritten:

enter image description here

You can delete it and copy an original file from another PC.

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  • $\begingroup$ Okay, will try that later. Thank you $\endgroup$
    – Craig_E
    Dec 9 '20 at 19:28

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