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When I add in a wireframe modifier, my mesh goes bonkers. The scale is perfectly fine and the mesh's topology is fine, so why is it doing this?

enter image description here

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  • $\begingroup$ can you upload your blend file? $\endgroup$
    – JacksonPro
    Dec 8, 2020 at 1:38
  • $\begingroup$ I think this can be caused by very sharp angles (<5°) which tend to throw the wireframe into infinity. Please share your file or at least the part that consistently messes up :) blend-exchange.giantcowfilms.com $\endgroup$
    – Gorgious
    Dec 8, 2020 at 7:30
  • $\begingroup$ I added the .blend file! $\endgroup$ Dec 9, 2020 at 2:01

1 Answer 1

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First you need to fix your mesh a bit.

You have a lot of duplicate vertices. Go to edit mode, select all and then > M > By DIstance

Your mesh also has uneven parts so: Add the modifier and Then, Uncheck "even" and make the thickness smaller.

enter image description here

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