I got a little robot I’m making for a game in Unity. I’m not too good at using physics in Blender, I understand this is probably something super simple, but how would I go about making his antenna bob back and forth while still staying attached to his head? This is what his antenna looks like, unfinished.


I kinda just want it to wave back and forth as he walks, not a baked animation, I want it to move dynamically. Would I use a soft body for the antenna? But then how do I bake the physics for Unity?

Sorry for the noob question, I'm evidently terrible at rigging...

Thanks in advance

  • $\begingroup$ You can't export physics. Try to rig the antenna and fake the motion with curve modifiers in the Graph Editor. $\endgroup$
    – FFeller
    Commented Dec 7, 2020 at 18:56
  • $\begingroup$ Sorry, I'm a noob at rigging, how exactly do you achieve this? $\endgroup$
    – Mashimaro7
    Commented Dec 8, 2020 at 6:41
  • $\begingroup$ Try a clothsim rig blender.stackexchange.com/questions/41235/… $\endgroup$
    – FFeller
    Commented Dec 11, 2020 at 17:42


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